This list includes all 6 mainline Halo games and most spinoffs, including the Halo Wars strategy games and Halo: Spartan top-down shooters. The mixed-reality game Halo Recruit, the arcade game Halo: Fireteam Raven, and the marketing ploy/mobile game Halo 4: King of the Hill Fueled By Mountain Dew are not included.
As with most series, there are two possible ways to approach the Halo games: chronologically by release date or chronologically by narrative. The choice is yours, and both possible paths are outlined below, beginning with the narrative chronology of the Halo game series.
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Halo 2 is the third game to be added to the PC version of the Master Chief Collection, following Halo: Reach and the original Combat Evolved. The remaining three entries in the PC collection are coming later, wrapping up with Halo 4. The Master Chief Collection is free for Xbox Game Pass subscribers on PC and Xbox One.
Microsoft published Halo 2 Vista, whose multiplayer ran on the much-maligned Games for Windows Live platform, back in May 2007. Subsequent mainline Halo games (3, Reach, 4 and 5) skipped PC entirely - until yesterday, 3rd December 2019, when Microsoft released Halo: Reach on PC, the first game in The Master Chief Collection to be available on the home of keyboard and mouse.
In an interesting twist, developer Bungie found two of its own games competing with each other on Steam yesterday. Bungie's last Halo game was Reach, which it released on the Xbox 360 in September 2010. After Bungie broke away from Microsoft, it went on to release Destiny. Destiny 2 is now free-to-play on Steam and is one of the most popular games on the platform.
The Master Chief Collection will eventually swell to six games, ending with Halo 4 in 2020. Each will make their debut on PC. Until then, PC players are enjoying Halo: Reach in their droves. And of course there are 700 Achievements to unlock.
Halo 2 was a commercial and critical success and is often listed as one of the greatest video games of all time. The game became the most popular title on Xbox Live, holding that rank until the release of Gears of War for the Xbox 360 nearly two years later. Halo 2 is the best-selling first-generation Xbox game, with more than 8 million copies sold worldwide. The game received critical acclaim, with the multiplayer lauded; in comparison, the campaign and its cliffhanger ending was divisive. The game's online component was highly influential and cemented many features as standard in future games and online services, including matchmaking, lobbies, and clans. Halo 2's marketing heralded the beginnings of video games as blockbuster media. A port of the game for Windows Vista was released in 2007, followed by a high-definition remake as part of Halo: The Master Chief Collection in 2014.
Instead of implementing multiplayer by having players manually join lobbies, as was common in games at the time, Halo 2 used matchmaking. Players chose the general type of match they want to play, and the game selected the map and gametype and automatically found other players.[12] This "playlist" system automated the process of finding matches to keep a steady flow of games available at all times, and combined a skill-ranking system on top.[13]
On release, Halo 2 was the most popular video game on Xbox Live,[60] holding that rank until the release of Gears of War for the Xbox 360 nearly two years later.[61][62] In the first ten weeks of release, players collectively logged 91 million hours playing the game;[63][64] by June 2006, more than 500 million games of Halo 2 had been played, and more than 710 million hours logged on Xbox Live.[65] Over five million players had played by 2007.[66] Halo 2 is the best-selling first-generation Xbox game[54] with at least 6.3 million copies sold in the United States and 8.46 million copies in total.[67]
Halo 2 received critical acclaim upon release. On review aggregate site Metacritic, the Xbox version has an overall score of 95 out of 100.[69] Critics judged it a worthy successor to the acclaimed Combat Evolved.[4][75] GameSpot's Greg Kasavin wrote that the game successfully built on its predecessor's foundation, and despite shortcomings, the game's breadth of content made it one of the best action games available.[4]
Bungie released several map packs for Halo 2, adding new environments for multiplayer matches.[84] The Multiplayer Map Pack, released July 5, 2005, made Xbox Live content and updates available to offline players. The disc contains the game's software update, nine new multiplayer maps, a making-of documentary, and a bonus cinematic called "Another Day on the Beach", among other features.[85] The Blastacular Map Pack contained two additional maps and released April 2007.[86][87] On July 7 Bungie made the Blastacular Map Pack free.[88]
Halo 2 was one of the Xbox games that was backwards-compatible on the Xbox 360. On the newer console, the game runs at high-definition 720p with scene-wide anti-aliasing.[89] The online services of the Halo 2 were discontinued alongside other original Xbox console games in 2010.[90]
Halo 2's matchmaking technology was one of the turning points in the gaming industry during the 2000s, setting a new standard for other games.[15][100][101][102] G4's Sterling McGarvey wrote that "Bungie's sequel was a shot in the arm for Xbox Live subscriptions and previewed many of the features that would set the standard for Microsoft's online service on the next machine".[103] Critics credited the game with bringing online multiplayer to the console masses,[104] and as serving as Xbox Live's killer app.[105] The Province's Paul Chapman wrote that games like Call of Duty: Modern Warfare 2 would not be enjoyable if not for the ground Halo 2 broke.[106]
O'Donnell, who had previously composed the music for Bungie games such as Myth and Halo: Combat Evolved, sought to develop the "Halo sound" of the previous game as well as introduce new sounds and influences to the music. The music was based on what was happening in the game, rather than using leitmotifs or theme repetitively. The music was recorded in pieces with a fifty-piece orchestra at Studio X in Seattle, Washington. To mark its release both Microsoft and Sumthing Else Music Works planned an aggressive marketing campaign.
Nile Rodgers produced both volumes of the soundtrack, in addition to writing and performing the track "Never Surrender" in collaboration with songwriter/remixer Nataraj.[2] Rodgers himself is a video game player, noting in an interview that "30% to 40% of the [recording] budget was spent in downtime playing video games. Since all that money was going to that part of the recording session, I decided to figure out what was so compelling about it, and I got hooked [by the game]."[5]
The first volume of the Halo 2 Original Soundtrack was specifically timed to coincide with the launch of the video game, to cash in on the "Halo effect"; players would go to buy the game and get the soundtrack and other merchandise by association.[7] The first several million copies of the game sold all contained promotional inserts for the soundtrack.[2] The soundtrack was seen as an integral part of the marketing and merchandise push Microsoft planned for Halo 2.[8] The soundtrack's publisher, Sumthing Distribution, also planned and executed an aggressive marketing campaign, including special music listening stations and side-by-side soundtrack and game placement at participating retailers.[2] The "Halo Theme MJOLNIR Mix", the first track on Volume 1, was released on November 22, 2007 as a free track for Guitar Hero III: Legends of Rock on the Xbox 360.[9]
And is that instead of launching all video games from day 1, Microsoft and 343 Industries have chosen to publish the games little by little. Thus, Halo Reach and Halo Evolved Combat: Anniversary came first, and now it's the turn of the second installment. Later the following titles will be published until reaching Halo 4, the last of the saga that came out on Xbox 360.
Driving a Warthog in the original Halo game is a much more challenging experience than in later entries to the series. It was a new way to drive in games at the time, so some jankiness is to be expected. Be prepared for a long drive around a Covenant-infested island. The player might not have total control of where they're going.
This is an infamous level that spawns not one, not two, but three Wardens simultaneously. Besides this tough encounter, players essentially go up one long hallway fighting waves of Prometheans one after the other. Even though this level can be downright frustrating at times, it is nowhere near as bad as some of the hardest Halo levels in previous games.
Halo: Combat Evolved is no stranger to tough levels, as many games from the early days of PC gaming weren't. Many fans talk about "Truth and Reconciliation" and "The Library" as the hardest levels from the original game. Fewer people mention "Assault on the Control Room". To say this level has non-stop action is putting it lightly.
Halo 2's "Gravemind" is one of the hardest halo missions for just how unfair it is on Legendary. Before the title crawl fades away in the first few seconds of the mission, there's a good chance the player is already dead. If they can survive the two Brutes in the opening, they must fight through waves of tough Covenant forces in arenas that offer little cover.
Season 2 will also include many other additions that are now standard for live service multiplayer games, such as quality of life improvements and a new Battle Pass. Depending on which track they utilize, players can earn free and premium cosmetic content, including kill effects, helmets, gun charms, and paint jobs. Players can also acquire XP boosts and extra in-game cash through the Battle Pass.
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